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Apr. 30th, 2015 04:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
〈 PLAYER INFO 〉
NAME: Mordrid
AGE: 18+
JOURNAL:
momemordrid
IM / EMAIL: [email]
PLURK: n/a
RETURNING: n/a
〈 CHARACTER INFO 〉
CHARACTER NAME: Avinin Anasek
CHARACTER AGE: 30s
CANON ORIGIN: original setting (fantasy world)
CHRONOLOGY: a year after buying his freedom
CLASS: hero
HOUSING: random opt-in! any town is fine, as well
BACKGROUND:
[setting info]
The population of the continent of Jarveth is divided between the surface and underground peoples--humans on the surface, goblins underground.
You probably have a pretty good handle on humans already, so let's talk goblins! Jarveth's goblins are tall blue creatures, quite spindly in appearance but actually very sturdy. They have sharp pointy teeth, hard but dull-tipped black claws, and yellow sclera that glow in the dark (because what do you mean that's not how light and eyeballs work--though to be fair, that's not how light and eyeballs work for anything else in Jarveth, goblins are just... magical and weird). They are quick and agile, with very supple and strong joints that can bend way too far. While the male goblins are taller on average by about a foot, the females are far more fierce, to the point that the goblinish statutes of war forbid their use as combatants. The majority of male goblins are a bit afraid of the females, and consequently their towns' governing bodies are usually matriarchal--it's a lot safer to do as you're told than trying to argue, after all.
The goblins, being a rather aggressive people, conquered large areas of the surface over time, keeping their human subjects on to farm the land for them. Goblins also being ill-tempered and extremely egotistical, the humans were not thrilled about this. About 500 years before Avinin was born, the human serfs managed to organize and drive the goblins back underground through sheer numbers.
The Garon Empire eventually grew out of this ramshackle alliance of humans. Garo is very similar to Earth's ancient Rome.
The goblins never quite gave up on the surface, continuing to keep the 'Goblin Gates' (that led from their native caverns out to the surface) open and continuing to teach their children the human language. Just in case. In reality, the goblinish caverns are filled with independent towns--but even if they were organized on a large scale, goblins do not breed nearly as fast as humans, and it takes longer for them to reach adulthood (as their average lifespan reaches into the 180s). There will always be more humans than goblins, and the more educated goblins know this to an extent, but the idea of admitting defeat grates on their egos.
[personal history]
Avinin grew up in the underground goblinish town of Jenna'Pet. He was raised like most goblins--by his father, his mother Qlorica having little interest in children.
His father Nurnn was still an active Cedrickian Squire (basically a combination of martial artist and contract lawyer, usually acting as law enforcement) although he'd been put on half-time to allow him to raise Avinin. Avinin often watched his father practice his combat skills and was fascinated by Nurnn's capabilities, resolving to also join the Squires when he was old enough. Unfortunately, Nurnn was killed on patrol when one of the shoddier buildings along his route collapsed. Avinin was only 26, two years short of the age of majority, but he really did not enjoy Qlorica's company, and as an only child he had no one else to spend his time with at home. He decided to join the Squires early.
After studying the rules of the order and the local laws, Avinin was able to find an archaic ruling which, with only a minimum of creative interpretation of certain wording, could make him eligible to join the Squires despite being underage. The Squires reviewed his conclusions, determined he was in fact still within the letter of the law, and not only allowed him to join but were somewhat impressed with his legal acumen. He moved out of Qlorica's home and into the order's local common-house.
He proved talented at the martial aspect of the Squires and a quick study of the legal aspect. However, he was not particularly talented at being indirect. Never being too direct 'in speech or contract' was one of the order's more important vows, and after a year of putting up with his practice contracts being downright understandable by a layman they kicked him out.
This made Avinin something of a social pariah--not only was being rejected by a religious order shameful in and of itself, he'd been rejected for being tacky (as many goblins consider being forthright to be). In addition to being a problem for him, his rejection was politically embarrassing for his mother, who happened to be on Jenna'Pet's ruling council. Qlorica made it clear he needed to be gone by re-election time.
If he simply moved to another town, his status would eventually come up again, which made such a move seem like a complete waste of time to Avinin, who wanted a more permanent fix. He quickly decided he should move to the one place no one would give a damn about his status as a failed Squire--the surface.
He knew it was an extreme solution, which was precisely why he didn't tell anyone before leaving.
The journey to the nearest land-side Goblin Gate went easier than he'd expected. As far as he could tell there weren't even guards. The mountainous region the Gate opened onto was almost deserted, and it wasn't until after several nights' travel that he happened upon any humans. They were a small hunting encampment, and the meeting went better than Avinin had expected it would. Turned out goblins still occasionally traveled the surface, and 500 years was far longer in human memory than in goblinish. Avinin traveled the rest of the way out of the mountains with the hunters.
When they began to approach the small Garon town that was the hunters' destination, however, they abruptly changed their minds about letting him travel with them. Bemused, Avinin let them depart, waited an hour or so, and then continued on to the town on his own. On arrival he got the greeting he'd originally expected from the hunters--words were exchanged, threats were made, a fight broke out, and Avinin kicked a fair amount of ass. There were, as always, many more humans than goblins in said fight, and he couldn't keep going forever. He was wary but relieved when the local law enforcement withdrew momentarily.
A buyer for the main arena in the nearby city of Candidium had been impressed by Avinin's fighting ability, and was offering to pay off the fine (Avinin never did find out what this supposed fine was over) and for any damages in exchange for Avinin joining him as a gladiator. Avinin rather quickly figured out he was basically being bought, and started haggling, eventually working out a level of debt to be worked off that the goblin felt was doable.
Avinin proved a capable fighter. Though not initially very popular with his audience, he eventually won them over with his showmanship, the exotic appeal of his alien fighting style, and just plain being a reliable win. His fellow gladiators were a little more bemused by him, but as he stayed congenial over time a few eventually helped him update his 'humanish' from the hilariously archaic version he'd learned in Jenna'Pet.
After a few years he'd made enough to buy his freedom. He then proceeded to continue on as a gladiator, as he wasn't sure what else to do and he'd already carved out a niche there for himself among the humans. He also found it fun.
PERSONALITY:
Male goblins tend to have strong parental inclinations. Avinin specifically does have something of a soft spot for kids, but several years of having to dodge and otherwise fend off Cadidium's population of street urchins has trained him into considering children mildly suspect (many of them turn out to be talented pickpockets after all) and slightly annoying (at least if swarming). Between his own youth and said exposure to street urchins, he's of the opinion that children are more competent and capable than they might at first appear, and definitely not in need of unconditional assistance. He nevertheless still has what he's contemplating calling a weakness of instinctive "precious bb must protect".
Less characteristically for a goblin, Avinin is fairly direct. He greatly admires subtle cunning and the wonders of what just the right misdirection can do, but he himself is too impatient to resist the simpler route of simply stating what it is he wants. Goblinish culture sees this as extremely gauche behavior, and he sometimes feels disappointment in himself for not being more sophisticated, but. Well. He really can't be bothered most of the time. He does still enjoy "playing the edicts" (finding and abusing loopholes), a popular goblinish pastime.
Very characteristically for a goblin, he is incredibly vain and almost hilariously enamored of himself. The goblinish creation myth has their gods sending the goblins into the world to improve it--by existing. Goblins as a species consider themselves superior to everyone else, not because they're particularly better at anything, but just because they're better, full stop. Usually humans behaving like this, if one digs deep enough, turn out to have secret self-doubts or self esteem issues. If one dug deep enough into Avinin however, they would find he's drastically understating his own sense of superiority, simply out of a desire not to be tacky. (Indeed, this is what one would find with most any goblin.) Unlike a great majority of goblins, Avinin tends to take "threats" to his ego with more indulgent amusement than offense. While arrogant as all hell, he doesn't feel any particular need for others to share his opinion of himself. He's amazing; if no one else is willing to admit that, who cares? It's not like anyone else's opinion actually matters. Even with other goblins, he's just not invested in their assessment. When he was frustrated by the whole social pariah thing back home, it was more that company was hard to come by and getting anything accomplished took too long with everyone else invested in showing their disdain.
Avinin is extroverted, and enjoys spending time with other people. He's friendly and congenial enough that it almost makes his vanity palatable. He is capable of feeling and expressing admiration for others--even admitting they're better at a given task than him. His sense of superiority is rooted solely in the fact that he exists, not in any particular accomplishments or skills. Admitting he's not all-capable or all-knowing doesn't strike him as admitting he's anyone's equal. The next step up from "other people" isn't omnipotence after all, and if anyone appears to think that it is (aka there isn't an intermediary step labelled "Avinin" or even just "goblins as a whole"), well, that degree of ~sheer arrogance~ is just hilarious to the point of being sort of cute.
Despite not being bothered by anyone else not being impressed with him, Avinin still finds it gratifying when they are. He also enjoys impressing himself, so he's a bit of a show-off. He takes particular pride in his combat abilities and enjoys "cherry-tapping" his opponents--it's fun to demonstrate how little he has to do in order to win! He usually avoids killing blows if he can help it, mainly because it's not disrespectful enough to admit whoever he's fighting is an actual threat. He has fought in gladiatorial matches to the death, and if the crowd votes "kill" on a downed opponent he has no qualms about doing so--if the opponent was aware death was at least a distinct possibility. Avinin considers that just an occupational hazard for any gladiator. Killing anyone who wouldn't have good cause to expect him to at least be attempting to kill them, however, he considers in bad taste. It's just rude. So far he hasn't been in a fight where the kill-request was an unexpected possible result. He hasn't given much thought to what he'd do if the crowd called for death in a match that wasn't intended to be fatal.
He's a bit wary of women. Female goblins tend not only to be temperamental, but far fiercer than male goblins, and pissing one off is genuinely dangerous. So far his observations have left him with the impression that the same is not quite true of humans (and not only because humans lack proper teeth and claws), but his instincts leave him on guard anyway. He's still perfectly willing to interact with them, but depending on their mood and/or the general tone of their interactions he may become uneasy about it.
POWER:
Avinin is going to be humanized, and accordingly lose most of his innate goblinish abilities. I'm granting him back two:
Supernatural Agility - he'll be retaining his goblinish agility, being faster (in bursts) and more acrobatic than mundane humans. Combining this with his skill as a martial artist makes him a formidable opponent, but he can't dodge everything--and he can't dodge bullets at all. Additionally, he's always relied more on his speed and maneuverability in a fight than actually being able to take a hit, and he'll find that he can now only withstand the amount of punishment a reasonably fit human could endure.
Mental Shield - Goblin minds operate strangely, and it's impossible to connect telepathically with one. Two-way communication, one-way mind-reading: doesn't matter, you'll just get a terrible headache. Their thoughts flow oddly, often following seemingly random and illogical patterns. By nature, goblins are creations of chaos--and as a result, they're just insane enough to be mentally unintelligible. While physically a human now, Avinin is still a goblin psychologically and psychically. He can't "allow" anyone into his mind either, as he can't change his normal thought structure. Complete mind control--blocking his mind off from his body completely, and using his body like a puppet--might be possible for someone particularly strong in such an ability, but it would be taxing and unpleasant. Anything more subtle than that would be stymied by his goblinish thought processing.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Audio]
Everyone, anyone. [ Said like it's a commonly used greeting. ]
[ The man sounds cheerful, energetic, and mildly perplexed. ] Some help would be appreciated--nothing major, I'm just trying to find a condiment. I've been to multiple stores in my area and asked the employees, but I cannot find any garum. This is unacceptable, because humanish food tastes strange enough as it is. I know there's some out there, somewhere--there has to be! It's the one thing humans and goblins could always agree on: rotting fish tastes amazing.
I really don't know where else to ask. You're from all sorts of places, I'm sure someone can help me out here. In case the problem is just that I'm using the wrong name for it: what I'm talking about is fermented fish juice.
LOGS POST (PROSE) SAMPLE:
The first thing Avinin noticed was that his toga did not fit at all properly all of a sudden, as if he was somehow abruptly shorter and more thickly-built than normal; the first thing he did was pull the damn thing off so he could actually breathe again. While doing so, he noted that his hands were human--wait. Wait, what?
He took in the rest of his body in horror, realizing that human thing was all-encompassing. Even his teeth! His teeth were horribly, horribly dull and flat and he'd never be able to eat properly again--
"Mr. Anasek, you need to be dressed before you can leave," a somewhat uncomfortable human voice interrupted.
And that was when Avinin noticed where he actually was, and that he wasn't alone. His pulse quickened as his eyes darted back and forth, adjusting to the dim light--were all humans this blind without light? what useless eyes--and taking in the strange surroundings as well as the humans in strange clothes. A couple of those looked a bit put out, perhaps because of the toga? That's what they had addressed, yes, it was probably the whole toga thing. Or rather the lack-of-toga thing. He found it hard to be the slightest bit embarrassed when it wasn't his actual body that was naked. Besides, since when did humans care about nudity?
He had no idea what was happening, so he figured he should probably be ready to fight. He took a calming, focusing breath, and adjusted his posture to something looser and ready to dodge.
"Mr. Anasek," one of the humans, a woman in a white coat, said irritably (as if she'd been dealing with similar incidents all day and was getting tired of it).
Avinin considered momentarily, before deciding antagonizing her was probably a bad idea. "I don't know how to put a toga on a human body--why am I human again?" This whole situation was just... surreal. How was he even supposed to react? Was he dreaming? He really hoped he was dreaming.
"Then we'll get you something else. Here," she said, holding out a brown folder to him. "This will help explain a few things."
Avinin glanced around again. The other humans had made no move to attack, but now that his eyes had adjusted he could see that they stood ready to. Prepared, but not starting anything. Avinin decided playing along might be the wisest course of action at the moment. Just in case this was as real as it felt.
FINAL NOTES: While not a superpower, he's an accomplished martial artist, specifically an unarmed goblinish style that appears rather flashy and relies on greater-than-human speed and flexibility.
NAME: Mordrid
AGE: 18+
JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM / EMAIL: [email]
PLURK: n/a
RETURNING: n/a
〈 CHARACTER INFO 〉
CHARACTER NAME: Avinin Anasek
CHARACTER AGE: 30s
CANON ORIGIN: original setting (fantasy world)
CHRONOLOGY: a year after buying his freedom
CLASS: hero
HOUSING: random opt-in! any town is fine, as well
BACKGROUND:
[setting info]
The population of the continent of Jarveth is divided between the surface and underground peoples--humans on the surface, goblins underground.
You probably have a pretty good handle on humans already, so let's talk goblins! Jarveth's goblins are tall blue creatures, quite spindly in appearance but actually very sturdy. They have sharp pointy teeth, hard but dull-tipped black claws, and yellow sclera that glow in the dark (because what do you mean that's not how light and eyeballs work--though to be fair, that's not how light and eyeballs work for anything else in Jarveth, goblins are just... magical and weird). They are quick and agile, with very supple and strong joints that can bend way too far. While the male goblins are taller on average by about a foot, the females are far more fierce, to the point that the goblinish statutes of war forbid their use as combatants. The majority of male goblins are a bit afraid of the females, and consequently their towns' governing bodies are usually matriarchal--it's a lot safer to do as you're told than trying to argue, after all.
The goblins, being a rather aggressive people, conquered large areas of the surface over time, keeping their human subjects on to farm the land for them. Goblins also being ill-tempered and extremely egotistical, the humans were not thrilled about this. About 500 years before Avinin was born, the human serfs managed to organize and drive the goblins back underground through sheer numbers.
The Garon Empire eventually grew out of this ramshackle alliance of humans. Garo is very similar to Earth's ancient Rome.
The goblins never quite gave up on the surface, continuing to keep the 'Goblin Gates' (that led from their native caverns out to the surface) open and continuing to teach their children the human language. Just in case. In reality, the goblinish caverns are filled with independent towns--but even if they were organized on a large scale, goblins do not breed nearly as fast as humans, and it takes longer for them to reach adulthood (as their average lifespan reaches into the 180s). There will always be more humans than goblins, and the more educated goblins know this to an extent, but the idea of admitting defeat grates on their egos.
[personal history]
Avinin grew up in the underground goblinish town of Jenna'Pet. He was raised like most goblins--by his father, his mother Qlorica having little interest in children.
His father Nurnn was still an active Cedrickian Squire (basically a combination of martial artist and contract lawyer, usually acting as law enforcement) although he'd been put on half-time to allow him to raise Avinin. Avinin often watched his father practice his combat skills and was fascinated by Nurnn's capabilities, resolving to also join the Squires when he was old enough. Unfortunately, Nurnn was killed on patrol when one of the shoddier buildings along his route collapsed. Avinin was only 26, two years short of the age of majority, but he really did not enjoy Qlorica's company, and as an only child he had no one else to spend his time with at home. He decided to join the Squires early.
After studying the rules of the order and the local laws, Avinin was able to find an archaic ruling which, with only a minimum of creative interpretation of certain wording, could make him eligible to join the Squires despite being underage. The Squires reviewed his conclusions, determined he was in fact still within the letter of the law, and not only allowed him to join but were somewhat impressed with his legal acumen. He moved out of Qlorica's home and into the order's local common-house.
He proved talented at the martial aspect of the Squires and a quick study of the legal aspect. However, he was not particularly talented at being indirect. Never being too direct 'in speech or contract' was one of the order's more important vows, and after a year of putting up with his practice contracts being downright understandable by a layman they kicked him out.
This made Avinin something of a social pariah--not only was being rejected by a religious order shameful in and of itself, he'd been rejected for being tacky (as many goblins consider being forthright to be). In addition to being a problem for him, his rejection was politically embarrassing for his mother, who happened to be on Jenna'Pet's ruling council. Qlorica made it clear he needed to be gone by re-election time.
If he simply moved to another town, his status would eventually come up again, which made such a move seem like a complete waste of time to Avinin, who wanted a more permanent fix. He quickly decided he should move to the one place no one would give a damn about his status as a failed Squire--the surface.
He knew it was an extreme solution, which was precisely why he didn't tell anyone before leaving.
The journey to the nearest land-side Goblin Gate went easier than he'd expected. As far as he could tell there weren't even guards. The mountainous region the Gate opened onto was almost deserted, and it wasn't until after several nights' travel that he happened upon any humans. They were a small hunting encampment, and the meeting went better than Avinin had expected it would. Turned out goblins still occasionally traveled the surface, and 500 years was far longer in human memory than in goblinish. Avinin traveled the rest of the way out of the mountains with the hunters.
When they began to approach the small Garon town that was the hunters' destination, however, they abruptly changed their minds about letting him travel with them. Bemused, Avinin let them depart, waited an hour or so, and then continued on to the town on his own. On arrival he got the greeting he'd originally expected from the hunters--words were exchanged, threats were made, a fight broke out, and Avinin kicked a fair amount of ass. There were, as always, many more humans than goblins in said fight, and he couldn't keep going forever. He was wary but relieved when the local law enforcement withdrew momentarily.
A buyer for the main arena in the nearby city of Candidium had been impressed by Avinin's fighting ability, and was offering to pay off the fine (Avinin never did find out what this supposed fine was over) and for any damages in exchange for Avinin joining him as a gladiator. Avinin rather quickly figured out he was basically being bought, and started haggling, eventually working out a level of debt to be worked off that the goblin felt was doable.
Avinin proved a capable fighter. Though not initially very popular with his audience, he eventually won them over with his showmanship, the exotic appeal of his alien fighting style, and just plain being a reliable win. His fellow gladiators were a little more bemused by him, but as he stayed congenial over time a few eventually helped him update his 'humanish' from the hilariously archaic version he'd learned in Jenna'Pet.
After a few years he'd made enough to buy his freedom. He then proceeded to continue on as a gladiator, as he wasn't sure what else to do and he'd already carved out a niche there for himself among the humans. He also found it fun.
PERSONALITY:
Male goblins tend to have strong parental inclinations. Avinin specifically does have something of a soft spot for kids, but several years of having to dodge and otherwise fend off Cadidium's population of street urchins has trained him into considering children mildly suspect (many of them turn out to be talented pickpockets after all) and slightly annoying (at least if swarming). Between his own youth and said exposure to street urchins, he's of the opinion that children are more competent and capable than they might at first appear, and definitely not in need of unconditional assistance. He nevertheless still has what he's contemplating calling a weakness of instinctive "precious bb must protect".
Less characteristically for a goblin, Avinin is fairly direct. He greatly admires subtle cunning and the wonders of what just the right misdirection can do, but he himself is too impatient to resist the simpler route of simply stating what it is he wants. Goblinish culture sees this as extremely gauche behavior, and he sometimes feels disappointment in himself for not being more sophisticated, but. Well. He really can't be bothered most of the time. He does still enjoy "playing the edicts" (finding and abusing loopholes), a popular goblinish pastime.
Very characteristically for a goblin, he is incredibly vain and almost hilariously enamored of himself. The goblinish creation myth has their gods sending the goblins into the world to improve it--by existing. Goblins as a species consider themselves superior to everyone else, not because they're particularly better at anything, but just because they're better, full stop. Usually humans behaving like this, if one digs deep enough, turn out to have secret self-doubts or self esteem issues. If one dug deep enough into Avinin however, they would find he's drastically understating his own sense of superiority, simply out of a desire not to be tacky. (Indeed, this is what one would find with most any goblin.) Unlike a great majority of goblins, Avinin tends to take "threats" to his ego with more indulgent amusement than offense. While arrogant as all hell, he doesn't feel any particular need for others to share his opinion of himself. He's amazing; if no one else is willing to admit that, who cares? It's not like anyone else's opinion actually matters. Even with other goblins, he's just not invested in their assessment. When he was frustrated by the whole social pariah thing back home, it was more that company was hard to come by and getting anything accomplished took too long with everyone else invested in showing their disdain.
Avinin is extroverted, and enjoys spending time with other people. He's friendly and congenial enough that it almost makes his vanity palatable. He is capable of feeling and expressing admiration for others--even admitting they're better at a given task than him. His sense of superiority is rooted solely in the fact that he exists, not in any particular accomplishments or skills. Admitting he's not all-capable or all-knowing doesn't strike him as admitting he's anyone's equal. The next step up from "other people" isn't omnipotence after all, and if anyone appears to think that it is (aka there isn't an intermediary step labelled "Avinin" or even just "goblins as a whole"), well, that degree of ~sheer arrogance~ is just hilarious to the point of being sort of cute.
Despite not being bothered by anyone else not being impressed with him, Avinin still finds it gratifying when they are. He also enjoys impressing himself, so he's a bit of a show-off. He takes particular pride in his combat abilities and enjoys "cherry-tapping" his opponents--it's fun to demonstrate how little he has to do in order to win! He usually avoids killing blows if he can help it, mainly because it's not disrespectful enough to admit whoever he's fighting is an actual threat. He has fought in gladiatorial matches to the death, and if the crowd votes "kill" on a downed opponent he has no qualms about doing so--if the opponent was aware death was at least a distinct possibility. Avinin considers that just an occupational hazard for any gladiator. Killing anyone who wouldn't have good cause to expect him to at least be attempting to kill them, however, he considers in bad taste. It's just rude. So far he hasn't been in a fight where the kill-request was an unexpected possible result. He hasn't given much thought to what he'd do if the crowd called for death in a match that wasn't intended to be fatal.
He's a bit wary of women. Female goblins tend not only to be temperamental, but far fiercer than male goblins, and pissing one off is genuinely dangerous. So far his observations have left him with the impression that the same is not quite true of humans (and not only because humans lack proper teeth and claws), but his instincts leave him on guard anyway. He's still perfectly willing to interact with them, but depending on their mood and/or the general tone of their interactions he may become uneasy about it.
POWER:
Avinin is going to be humanized, and accordingly lose most of his innate goblinish abilities. I'm granting him back two:
Supernatural Agility - he'll be retaining his goblinish agility, being faster (in bursts) and more acrobatic than mundane humans. Combining this with his skill as a martial artist makes him a formidable opponent, but he can't dodge everything--and he can't dodge bullets at all. Additionally, he's always relied more on his speed and maneuverability in a fight than actually being able to take a hit, and he'll find that he can now only withstand the amount of punishment a reasonably fit human could endure.
Mental Shield - Goblin minds operate strangely, and it's impossible to connect telepathically with one. Two-way communication, one-way mind-reading: doesn't matter, you'll just get a terrible headache. Their thoughts flow oddly, often following seemingly random and illogical patterns. By nature, goblins are creations of chaos--and as a result, they're just insane enough to be mentally unintelligible. While physically a human now, Avinin is still a goblin psychologically and psychically. He can't "allow" anyone into his mind either, as he can't change his normal thought structure. Complete mind control--blocking his mind off from his body completely, and using his body like a puppet--might be possible for someone particularly strong in such an ability, but it would be taxing and unpleasant. Anything more subtle than that would be stymied by his goblinish thought processing.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Audio]
Everyone, anyone. [ Said like it's a commonly used greeting. ]
[ The man sounds cheerful, energetic, and mildly perplexed. ] Some help would be appreciated--nothing major, I'm just trying to find a condiment. I've been to multiple stores in my area and asked the employees, but I cannot find any garum. This is unacceptable, because humanish food tastes strange enough as it is. I know there's some out there, somewhere--there has to be! It's the one thing humans and goblins could always agree on: rotting fish tastes amazing.
I really don't know where else to ask. You're from all sorts of places, I'm sure someone can help me out here. In case the problem is just that I'm using the wrong name for it: what I'm talking about is fermented fish juice.
LOGS POST (PROSE) SAMPLE:
The first thing Avinin noticed was that his toga did not fit at all properly all of a sudden, as if he was somehow abruptly shorter and more thickly-built than normal; the first thing he did was pull the damn thing off so he could actually breathe again. While doing so, he noted that his hands were human--wait. Wait, what?
He took in the rest of his body in horror, realizing that human thing was all-encompassing. Even his teeth! His teeth were horribly, horribly dull and flat and he'd never be able to eat properly again--
"Mr. Anasek, you need to be dressed before you can leave," a somewhat uncomfortable human voice interrupted.
And that was when Avinin noticed where he actually was, and that he wasn't alone. His pulse quickened as his eyes darted back and forth, adjusting to the dim light--were all humans this blind without light? what useless eyes--and taking in the strange surroundings as well as the humans in strange clothes. A couple of those looked a bit put out, perhaps because of the toga? That's what they had addressed, yes, it was probably the whole toga thing. Or rather the lack-of-toga thing. He found it hard to be the slightest bit embarrassed when it wasn't his actual body that was naked. Besides, since when did humans care about nudity?
He had no idea what was happening, so he figured he should probably be ready to fight. He took a calming, focusing breath, and adjusted his posture to something looser and ready to dodge.
"Mr. Anasek," one of the humans, a woman in a white coat, said irritably (as if she'd been dealing with similar incidents all day and was getting tired of it).
Avinin considered momentarily, before deciding antagonizing her was probably a bad idea. "I don't know how to put a toga on a human body--why am I human again?" This whole situation was just... surreal. How was he even supposed to react? Was he dreaming? He really hoped he was dreaming.
"Then we'll get you something else. Here," she said, holding out a brown folder to him. "This will help explain a few things."
Avinin glanced around again. The other humans had made no move to attack, but now that his eyes had adjusted he could see that they stood ready to. Prepared, but not starting anything. Avinin decided playing along might be the wisest course of action at the moment. Just in case this was as real as it felt.
FINAL NOTES: While not a superpower, he's an accomplished martial artist, specifically an unarmed goblinish style that appears rather flashy and relies on greater-than-human speed and flexibility.